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Attributes associated with a node. More...
#include <NodeAttributes.h>


| Public Member Functions | |
| bool | IsFixed () const | 
| bool | IsSam () const | 
| virtual void | ReadPtree (const boost::property_tree::ptree &node_pt) | 
| Read the given ptree into the attributes. | |
| void | SetFixed (bool b) | 
| void | SetSam (bool b) | 
| virtual boost::property_tree::ptree | ToPtree () const | 
| Convert the node attributes to a ptree.  More... | |
Attributes associated with a node.
Definition at line 29 of file NodeAttributes.h.
| 
 | virtual | 
Convert the node attributes to a ptree.
The format of a node attributes ptree is as follows:
<fixed>[true if the node is fixed]</fixed> <sam>[true if the node is connected to the shoot]</sam>
Reimplemented in SimPT_Sim::Node.
Definition at line 43 of file NodeAttributes.cpp.