VPTissue Reference Manual
IHasPTreeState.h
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1 #ifndef GUI_IHASPTREESTATE_H_INCLUDED
2 #define GUI_IHASPTREESTATE_H_INCLUDED
3 /*
4  * Copyright 2011-2016 Universiteit Antwerpen
5  *
6  * Licensed under the EUPL, Version 1.1 or as soon they will be approved by
7  * the European Commission - subsequent versions of the EUPL (the "Licence");
8  * You may not use this work except in compliance with the Licence.
9  * You may obtain a copy of the Licence at: http://ec.europa.eu/idabc/eupl5
10  *
11  * Unless required by applicable law or agreed to in writing, software
12  * distributed under the Licence is distributed on an "AS IS" basis,
13  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
14  * See the Licence for the specific language governing
15  * permissions and limitations under the Licence.
16  */
22 #include <boost/property_tree/ptree.hpp>
23 
24 namespace SimShell {
25 namespace Gui {
26 
33 {
34 public:
35  virtual ~IHasPTreeState() {}
36 
41  virtual boost::property_tree::ptree GetPTreeState() const = 0;
42 
51  virtual void SetPTreeState(const boost::property_tree::ptree&) = 0;
52 };
53 
54 } // namespace
55 } // namespace
56 
57 #endif // end_of_inclde_guard
virtual void SetPTreeState(const boost::property_tree::ptree &)=0
Set state of the object.
virtual boost::property_tree::ptree GetPTreeState() const =0
Return (possibly empty) ptree containing information about the current state of the object...
Interface for objects that have non-critical state (metadata) information representable as a ptree...
Namespace for generic graphical shell for simulators.
Definition: SimSession.h:32